005 Stavelot Express

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4 years 2 months ago #179 by alecrespi
background.
 
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005 Stavelot Express

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3 years 7 months ago - 3 years 7 months ago #563 by alecrespi
Replied by alecrespi on topic 005 Stavelot Express
I cannot see any reinforcement hexes on the map.
Where do american reinforcements come from?

OK, I've just found the answer on BGG.
American Reinforcements enters from the blue hexes!
Last edit: 3 years 7 months ago by alecrespi.

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3 years 2 months ago #702 by alecrespi
Replied by alecrespi on topic 005 Stavelot Express
Posting here some comments found online.
boardgamegeek.com/geeklist/43192/tide-ir...yer-comments-balance
  • The Germans are the unstoppable force. Fix: shorten by 1-2 turns the scenario to press the Germans and not let them fire except on the move, or ignore the concussive rule (+ 3 vs buildings). 
  • The Germans have the advantage but it is winnable for the Americans. The more experienced or better player should definitely play the Americans. ( www.boardgamegeek.com/thread/311819 )
  • The Germans need to press ahead as quickly as possible to maximise their VP count.
  • It's important for the Americans to abandon any idea of a front line, they need to defend in depth using their anti-tank squads to scavenge among the lighter German armour. 

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1 year 10 months ago #1071 by alecrespi
Replied by alecrespi on topic 005 Stavelot Express
Scenario Overview by Evil Knivel @ BGG
boardgamegeek.com/filepage/64961/toi-scenario-overview

"This one's very much about gaming the system."
Favors: Germans
Fixes:
(a) shorten by 1-2 turns
(b) or ignore the concussive rule (+ 3 vs buildings)
(c) It's important for the Americans to abandon any idea of a front line, they need to defend in depth using their anti-tank squads to scavenge among the lighter German armour.

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