046 Ring Around Aachen

More
4 years 2 months ago #382 by alecrespi
background.
 
...

046 Ring Around Aachen

Please Log in or Create an account to join the conversation.

More
3 years 6 months ago #593 by pino
Replied by pino on topic 046 Ring Around Aachen
The last words of the original scenario design...."This scenario is very challenging for the Germans, but not impossible. They should consider systematically reducing the American positions rather than gambling on a sudden breakthrough"....i've played this scenario 2 times and i wonder how could it be possible for the Germans to win with such a limitations in terms of movement, impassible terrains, victory points, cards draw, range of fire, no possibilities of combined fire for the first 5 rounds and the need to control both the victory objective markers.

Please Log in or Create an account to join the conversation.

More
3 years 2 months ago #732 by alecrespi
Replied by alecrespi on topic 046 Ring Around Aachen
Posting here some comments found online.
www.boardgamegeek.com/geeklist/37980/tid...1-player-comments-ba
  • I'm not sure Mr. Radey has played ToI.
  • Looking at the victory conditions, it seems the Allies just need the one objective hex that is within a 2 turn reach to win the game while it would be nigh impossible for the Germans to prevent that.

Please Log in or Create an account to join the conversation.

Time to create page: 1.012 seconds
Powered by Kunena Forum