I've played this scenario few days ago with my friend Ale.
The firepower of the American is overwhelming:
3 mortars
3 MGs
2 antitank specializations
2 tank destroyers
A total of 18 figures/squads on the board
In addition the American player start the game with the "best selection" of cards from the "American Air Support" deck and the "Take Down The Beast" card already put in the American HQ (scare about "lack of firepower"?).
Also we must record the 3 starting American Victory Points controlled from the very first turn (the American player must setup almost a unit in the HEX with the VP) and the 3 Victory Points granted by the scenario special rules.
On the other side, the German player start the game with a really difficult task: gain the control of ALL 3 Victory Objective by the end of turn 7 with:
1 Mortar
2 MGs
2 PzIV
2 Tiger I
1 Sdkfz 251
A total of 11 figures/squads on the board
The German player also have the "Shattered Morale" Operating Card and the "German Reinforcements" deck and 7 Victory Points granted by the scenario special rules....probably the only points that the German player could imagine to use or gain along the game (the German 2 Victory Points is placed in a well guarded and difficult to reach position...board 4A, on the bridge, behind a trench!).
What else to say: German player must fight and run to gain the control of the 3 Victory Objectives, but the 2 MGs and a Mortar are usless in action like "Fire & Move" or "Assault"; The Sdkfz 251 is really vulnerable from antitank fire, the 3 American Mortars (with one that act as a DOUBLE mortar) are simply devastating against the German troops (shattered morale and only 2 officer?) pinning or disrupting the squads with no mercy, the PzIV and Tiger I are "uneffective" against the infantry (except if in the building) and useful only against the M10 (but the German player have too many targets to beat...and not so many gun to fire with!).
Also the American gain 3 Victory Points per round and German...no one until the bridge is captured....but in that case the game is probably over!
The German have only 7 points to use to maintain the Initiative or to put on the board some reinforcements...while the American player have the freedom to pay for powerful air strafing run or to gain the initiative (wanna talk about the 2 "Air Superiority" cards...!).
In my opinion this scenario is not well balanced at all, the German have no time, no firepower nor possibilities to gain the control of the 3 Victory Objectives in only 7 rounds with this choice.