002 Liberation

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4 years 3 months ago #194 by alecrespi
002 Liberation was created by alecrespi
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002 Liberation

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3 years 3 months ago #700 by alecrespi
Replied by alecrespi on topic 002 Liberation
Posting here some comments found online.
boardgamegeek.com/geeklist/43192/tide-ir...yer-comments-balance
  • The Americans have two times more squads with a lot of specialization and plenty of time. Maybe cutting 1-2 turns will make it more challenging.
  • This scenario is fun for the US; the Germans don't have much to do but shoot and die. 
  • It's pretty much a one-way street. There's a certain amount you can do as defender, but the Americans are just too numerous for this to be even remotely fair.
  • The Americans win quite comfortably. Recommendations: cutting the time to 6 rounds, remove "Take down the beast" strategy card from German deck (they're completely useless) and perhaps remove some American half-tracks.

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1 year 10 months ago #1068 by alecrespi
Replied by alecrespi on topic 002 Liberation
Scenario Overview by Evil Knivel @ BGG
boardgamegeek.com/filepage/64961/toi-scenario-overview

"A good scenario."
Favors: Americans+
Fixes:
(a) Maybe cutting 1-2 turns will make it more challenging.
(b) give the Germans 2 extra infantry squads (c) Removing the American half-tracks might balance it better (the reinforcements can arrive in transport, that's fine).

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