Blocking Terrain | no |
Movement Cost | 1 |
Cover | 1 |
Special Rules | A wadi bridge hex contains two levels: the bridge itself and the floor of the wadi beneath. A unit may only occupy one of the two levels in the hex: on the bridge or in the wadi. If a unit is in the wadi, it is effectively at level -1 for LOS purposes only. A unit on the bridge is considered to be at level 0. Note: The presence of a wadi or wadi bridge hex adjacent to a level 1 hill never causes a cliff. Normal movement costs apply. The level that a unit occupies is determined by the hex from which it entered. If the unit enters from a contiguous wadi hex, it occupies the wadi level. If a vehicle enters from any other hex, it occupies the bridge. A squad entering from a non-wadi hex may choose which level it occupies. A squad in a wadi bridge hex may move to a different level of the hex at a cost of 1 movement point. A vehicle may never move directly between the levels of a wadi bridge hex. It must first exit the hex, then enter it again from a different hex on the desired level. A vehicle may only use its overrun ability against a squad on the level of a wadi bridge hex that it can enter. Units from opposing nations may occupy different levels of the hex simultaneously. Units on different levels of the hex are adjacent, and have LOS to units on the other level. Normal stacking limits apply separately to each level of the hex. Squads on either level of a wadi bridge hex may attack enemy units on a different level of the hex, but vehicles in a wadi bridge hex may not attack units on a different level of the hex. Any attacks made against units on a different level of a wadi bridge hex are considered to be at close range, and the hex's cover value applies to all units in the hex, both on and below the bridge. Infantry units may assault units on the other level of the hex normally, but lose one attack die when doing so. |
Count as a "Dirt Road" hex for contiguous road movement.
Count as a contiguous "Wadi" hex for LoS puropose.
Example: A Panzer III tank and a German squad are on the bridge in a wadi bridge hex. Two British squads are within the wadi in the same hex. The Panzer III would not be able to attack the British squads, but the German squad would be able to attack them at close range or assault them. If the German squad chose to assault the British squads, it would lose one attack die in the process. The British squads would be able to fire at either German unit at.full strength, scoring hits on a 4, 5, or 6 results. However, they could not assault the German units on the bridge due to the presence of an enemy heavy vehicle. All of the units in the hex would receive I cover die from the wadi bridge terrain if fired upon or assaulted, unless attacking in an assault.
Wadi Terrain Effects on LOS (DoF)
Wadis, or dry stream beds, were a common feature on North African battlefields. The following optional rules can be used to simulate wadi terrain by using crevasse hexes to represent wadi terrain. Several overlays with special wadi terrain have also been provided for use by players who wish to design their own scenarios that feature both crevasse and wadi terrain. Unless a scenario specifically states otherwise, crevasse terrain is used by default. These rules may also be used to enhance the realism of the balka terrain rules from Fury of the Bear if both players agree on their use.
Designer's Note: These rules are partly based on the multi-level buildings rules in the Stalingrad campaign expansion and will add some complexity to the game.
You can step on/off a bridge in any direction. Just pay the appropiate movement cost.
Bridges only have a facing when using Road-Movement.