Blocking Terrain | no |
Movement Cost | 1 |
Cover | - |
Special Rules | Vehicles must roll a die when entering or leaving a wadi hex unless they are entering from an adjacent contiguous wadi or wadi entrance hex. This roll is made separately for each entrance or exit of a wadi hex, even during the same movement. On a 5 or 6 result, the vehicle is lightly damaged and its movement ends in the hex it was attempting to move into. A vehicle which is already lightly damaged becomes heavily damaged. A lightly damaged unit that is Fragile is destroyed instead. Units in a wadi hex are not in LOS except to units in adjacent hexes or if the attacking unit can trace its entire LOS through contiguous wadi and/or wadi entrance hexes to the target unit. |
Wadi Terrain Effects on LOS (DoF)
Wadis, or dry stream beds, were a common feature on North African battlefields. The following optional rules can be used to simulate wadi terrain by using crevasse hexes to represent wadi terrain. Several overlays with special wadi terrain have also been provided for use by players who wish to design their own scenarios that feature both crevasse and wadi terrain. Unless a scenario specifically states otherwise, crevasse terrain is used by default. These rules may also be used to enhance the realism of the balka terrain rules from Fury of the Bear if both players agree on their use.
Designer's Note: These rules are partly based on the multi-level buildings rules in the Stalingrad campaign expansion and will add some complexity to the game.