MT05 1775-77

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1 month 1 day ago #952 by Mark-McG
Replied by Mark-McG on topic MT05 1775-77
Deadline is coming up, 31 March.. and some players need to get multiple matches played

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1 month 23 hours ago #953 by Gonzo
Replied by Gonzo on topic MT05 1775-77
Round 2
Gonzo (Brits) 8 banners 10 blocks lost, EZPickens (Yanks) 3 banners 22 blocks lost

First rally roll for Brits sees a Reg rout off the board with his leader. 5-0 lead for Yanks. After that, Brit line creeps up with line command, line volley, counter to line volley, routing forward rifle and shooting up the other. Continental Provincial troops take hill. They fall to Highlander led charge and all rout with leader killed. Thanks to John for stiff fight with outmatched troops.

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1 month 17 hours ago #954 by Gonzo
Replied by Gonzo on topic MT05 1775-77
Round 3
Gonzo (Brits) 8 banners 17 blocks lost
gotigerssc (Yanks) 3 banners 30 blocks lost

Dont know how the Continentals can win this, but Justin put up a good fight.

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3 weeks 6 days ago #957 by sduke12
Replied by sduke12 on topic MT05 1775-77
Round 5
sduke12 defeated gotigerssc 4 banners to 2.

sduke lost 15 blocks, gotigerssc lost 17 blocks.

The game took a few odd but fun twists and the Brits went from planning a sitzkrieg mission and calling a draw, after receiving holy hell in fire attacks from the continentals, to winning on their own hellishly good rolls.

Good game, gotigerssc, enjoyed it.

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3 weeks 5 days ago - 3 weeks 5 days ago #958 by jrtracy
Replied by jrtracy on topic MT05 1775-76
Round 2 Long Island (Grant's Attack)

Mirko (Americans) - five banners won, 30 blocks lost
JR (British) - eight banners won, 30 blocks lost 

Wow, what a titanic struggle!  Mirko and I went at it hammer and tongs for turn after turn until I finally pulled out a win.  I opened with a thrust to the right toward Battle Hill, worth two banners to the British.  However, Mirko shifted to interdict my assault from the central hill mass.  I redirected my attack to deal with his artillery and quickly learned the error of my ways.  Mirko’s artillery played Hold the Line to ignore two flags and threw back my lead unit.  I then lost a full Regular unit on a failed Rally roll and the rest of my Battle Hill gambit unravelled from there. 

On the left, I used a steady supply of Line Command, Inspired Leader, and Line Volley to push back the surprisingly tough Militia and Provincial units holding that flank.  Once their resistance was overcome I moved on the Cortelyou House, worth a banner to both of us.  I trundled my artillery forward in support and we began the epic struggle that was the heart of the game. 

Cortelyou House ultimately changed hands five times.  After I took it the first time Mirko used Liberty or Death for a focused assault, retaking it.  I responded with For King or Country to win it back again, and so on.  In the meantime, I lost two more full strength Regulars to failed Rally rolls, while Mirko rallied a single-step Provincial on the board edge (but I’m not bitter).  On the right, I finally got on top of Battle Hill after Mirko diverted center units to the Cortelyou fight. 

Forced out of the house by ranged fire, I reoccupied it with Steal a March, which also got my artillery into position along with additional infantry support.  It left me adjacent to Mirko’s units but I had First Strike in hand.  Perhaps sensing a trap, Mirko stepped back and peppered me with musketry.   In return, I ripped into him with yet another Line Volley, bumping the banner score to 6-5 in my favor.  Mirko had no choice but close for one last push, using At the Quick Step to do so.  His gritty Rifleman failed to bump me, and my battle-back sent them back and ultimately off the board.  At this point we realized my occupation of Battle Hill had already closed the win – gotta say, the definition of ‘Absolute Majority’ always demands a refresher in any scenario in which it applies. 

Great, great game, maybe my favorite of the tournament and I’ve had a couple good ones already.  Our dice were roughly even – Mirko bested me in Rally rolls but I think I had the edge in combat results.  Where I really had an edge, however, was in card flow.  I had consistently good cards and was always in position to use them.  I could’ve used Bayonet Attack more than once but I can’t complain – the Line Commands and Line Volleys were enough.  Our session filled an afternoon, but it was worth every moment.
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Last edit: 3 weeks 5 days ago by jrtracy.
The following user(s) said Thank You: mirkobruner

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3 weeks 1 day ago #974 by Gonzo
Replied by Gonzo on topic MT05 1775-77
Round 5
Gonzo (Brits) 4 medals, 12 blocks lost
Mirko (Yanks) 2 medals, 20 blocks lost
Skirmishing on flank, then British assault in center. Mirko put up a stout defense, shooting and killing the Highlanders and a Rifle, but the British cold steel put 4 Territorials running home for the win. Thanks to Mirko for fun match.

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3 weeks 1 day ago - 3 weeks 1 day ago #975 by Mark-McG
Replied by Mark-McG on topic MT05 1775-77
Particularly looking for the Round 4 match between Joe and Eric to determine the semifinalists
Last edit: 3 weeks 1 day ago by Mark-McG.

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3 weeks 17 hours ago - 3 weeks 17 hours ago #977 by Boredbeyondbelief
Replied by Boredbeyondbelief on topic MT05 1775-77
Round 4 101 Pell's Point (18 October 1776)
boredbeyondbelief (Continentals) 5 banners, 9 blocks lost
Gonzo (British) 2 banners, 26 blocks lost

We took a break of a month before finishing up this game. We had paused at 4-0 and the rest must have helped the British made General Reed lose his nerve as both units lost their rally checks immediately after returning. But this was the only thing to go against the continentals. They finally chased down a lone British unit for victory.

sduke and I will be playing our last match tomorrow night which will still be the 31st on the West Coast of the US (and April 1 in Sydney) 

 
Last edit: 3 weeks 17 hours ago by Boredbeyondbelief.

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2 weeks 6 days ago - 2 weeks 6 days ago #978 by Mark-McG
Replied by Mark-McG on topic MT05 1775-77
OK, we have sufficient results to determine the semi-finalists. I encourage players to conclude the outstanding heats, but the Semi-Final postings are up.

Something for the semi-finalists. Between the start of the tournament and now, there have need several fan scenarios posted. Freeman's Farm is a good scenario, but oft played.

If players agree, if you want to play
MMcG04 Bunker Hill, Howe's Opening Assault, 17 June 1775
instead, that would be fine. I think I would need to create a VASSAL file.

www.commandsandcolors.net/tricorne/maps/...lt-17-june-1775.html

I'd note that MMcG is not me, but Mike McGee. There are no recorded results, so I can't speak towards balance. Given that it is play twice, any scenario imbalance will be equally shared.
Last edit: 2 weeks 6 days ago by Mark-McG.

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2 weeks 4 days ago #981 by jrtracy
Replied by jrtracy on topic MT05 1775-76
Semifinal Game 1 Freeman's Farm

Mark (Americans) - six banners won, 37 blocks lost
JR (British) - seven banners won, 36 blocks lost 

Mark and I endured a slugfest this morning for the opening leg of our semifinal.  We started off with light musketry that sent off an American full-strength militia unit on a rally roll; I didn't have much time to celebrate before a full-strength unit of British regulars fled the field in turn.  Beyond that, we saw several cards of little impact as Mark stitched together a thirteen-unit line across his left and center.  He assaulted on the flank, hitting my right, unaware of my two Assault Right cards supported by both Ambush and First Strike.  

Given the chainsaw he ran into, Mark got off cheaply, losing only a single unit (along with a few more blocks) before scampering away with At the Quick Step.  Attention shifted to my center and left, where I used Bayonet Attack to close, killing a unit but ultimately losing one of the attackers as well.  Mark attempted to strike back with King and Country but his subsequent complete whiff gives some indication of his dice over the course of the game. 

Hamilton led his regulars into the center of the American line, making bloody work of it before getting surrounded.  His unit died but Hamilton slipped away, and the banner count stood at 5-3.

Mark then pressed on his center-right, chipping away and ultimate evening the banner count at 5-5 when I lost an artillery unit to a Battle Back.  He in turn loses a leader during a Battle Back, and a British one-stepper departs for a 6-6 tie, each of us a banner away from a win.

At this point Mark had two units at 3 and 2 steps each, the former with a leader, facing three British one-steppers, all leader-led.  He played Liberty or Death to activate both, and missed on both shots.  I replied with Line Volley, and also missed.  Continental Rally revived a single step, but Mark missed again!  Finally, I played Inspired Leader, getting a flag on the two-stepper, who decided they had seen enough for one day, failing the rally roll for my final banner.

I had a couple mid-game missteps that should have proven fatal but Mark's dice utterly betrayed him at multiple crucial points.  I also rallied single-steppers twice - both units ultimately died but they absorbed more attention than should have been necessary, giving me breathing room in a couple tight spots.  It was a fun, grueling game; we plan to wrap up with the return match in the next few days.

 
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