MMcG04 Bunker Hill, Howe's Opening Assault, 17 June 1775

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5 months 1 week ago #839 by magooF15

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1 month 2 days ago #946 by alecrespi

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3 weeks 4 days ago #961 by Mark-McG
The British heavy artillery unit IS on a hill and has unlimited range for this scenario.

Heavy Artillery normally fire [2],2,2,1,1,1
presumably anything ranges 1-3 get 2 dice, and ranges 4+ get 1 die.
I feel like this is probably supposed to be a ship.. something akin to the Lively rule in Scenario 2

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3 weeks 3 days ago #964 by Hawkmoon
Hi, there are differences between the 2 maps. Seems, there are fences and hill missing.
Artillery units are reduced ?
Thanks for your answers

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3 weeks 2 days ago #967 by magooF15
You’re correct. Allessandro graciously took my scenario and was trying to make a raw map without units as well. Unfortunately his interpretation was inaccurate and is missing a few tiles. The heavy artillery unit should be on a hill. The American line from “Stark’s low stone wall” from right to left should be stone wall, fence, fence, hedge, forest, fence, forest, hedge, fence, field works (facing right representing a flèche). And yes both the light and heavy artillery units start with a strength of 2 blocks as neither was a full battery. The light unit was a pair of 6 pounders. The heavy unit on Moulton’s Hill near where the first British landing took place was a pair of heavy 12 pounders (thus the unlimited range for the scale of this scenario). There was supposedly a pair of Howitzers alongside the 12 pounders too but I didn’t want to give that unit too much power as it was well away from the Americans and firing through or over its own troops thus limiting its ability to fire at all as the redcoats came to close quarters with the colonists.
The following user(s) said Thank You: Hawkmoon

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3 weeks 2 days ago #968 by magooF15
Mark, the heavy Brit artillery unit was in fact a pair of 12 pounders (thus the strength of 2) that had been rafted across from Boston and positioned not far from the beaching point of the first landings on a low promontory in the northeastern corner of the peninsula called Moulton’s Hill. There were supposedly a pair of Howitzers alongside them as well but given the range and line of sight issues and the fact that they had limited opportunity to fire given the masses of their own troops were advancing to contact in front of them, I didn’t want to give the unit too much power (with the added die for a full strength unit) so kept it at strength 2. Twelve pounders of the day had the range, though extreme, to hit anything on the board given the scale of the scenario so I gave them unlimited range. But yes, the close in grape shot capability is as you related with a strength of 2 out to 3 hexes.
The following user(s) said Thank You: Mark-McG

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3 weeks 1 day ago #972 by magooF15
Here is the correct map
 
The following user(s) said Thank You: Mark-McG, Hawkmoon

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2 weeks 5 days ago #979 by Mark-McG
Mike,
I've changed over the images on the website, making a VASSAL file to do so.
I had trouble with some of the Leader names, so if you could check and correct I'll update.

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2 weeks 5 days ago #980 by Mark-McG
Couple of additional questions;

1. The openning cannonade is in effect? The British Light artillery cannot use openning cannonade.

2. Artillery that starts at 2 strength cannot increase (or rally) beyond 2 strength.

3. The Low bluffs prevent movement across the red line?

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