012 Eutaw Springs (8 September 1781)

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7 years 7 months ago #2 by alecrespi
Historical Background
With knowledge of the British...

012 Eutaw Springs (8 September 1781)

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4 years 5 months ago #458 by rjvonline
My first play of the scenario. I had the Continentals. I had as good a start you may want with a line command card, the combat card that gives militia +1d, and several hits and flags. It was all that downhill from there. All these militia units are just to close to the British Line to survive and there’s not much room for them to get out of the way. I wonder why the victory conditions include awarding a banner to the Continentals for occupying the British camp. It seems like it’s an impossible task.

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9 months 5 days ago #825 by Hawkmoon
The shortest (and very weird) game I ever player in the C&C series (including M44, Battle Cry, Battlelore and other features) :
2 rounds with the British side winning 7-0. I'm gonna tell you the story of this weird game.
Opening Canonnade : The central Militia wiped out after 2 shots of the artilleries (1 block loss, then 2 flags) : Rally failed. 1-0
1st Continental turn : Advance center to reinforce and procure support to the weakened first line.
1st British Turn : Recon + Leader Initiative + Inf Range Bonus. Grenadiers activated on right wing fired at Cav which failed its rally. 2-0
2nd Continental turn : Line Volley on a Militia and the Artillery. It made a Regular Inf and a Provincial one to retreat. (+1 block lost for the RI).
2nd British Turn : Counter-Attack : I hesitate : Dominoes or Butterfly effect ?
2 Militia, the Art, one RI + Picken were wiped out. 7-0
My comrade Guillaume wasn't able to rally his units and this made the end of the 1st round.
We play the 2nd game and I won 7-3 (despite one of my complete artillery failed its rally). Once again, the Rally checks rolls were very poor from the Guillaume's side.
14-3 for the entire match, not very fun for both sides (especially for Guillaume, as you may suppose) but very quick to play.

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