210 Borodino - Shevardino Redoubt (5 September 1812)

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12 years 1 month ago #1011 by alecrespi

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12 years 3 weeks ago #1079 by Bayernkini
More informations here

napoleonistyka.atspace.com/Borodino_battle.htm

for those, who want know more about the battle or want use the maps
to setup a "Epic" Borodino or a "Double-Epic" Borodino Scenario :)

My dice are the hell!

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11 years 11 months ago - 11 years 11 months ago #1113 by Mark-McG
this one probably is 5 September 1812

Glory is fleeting, but obscurity is forever.
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Last edit: 11 years 11 months ago by Mark-McG. Reason: correction

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11 years 11 months ago #1114 by Bayernkini
The French captured the Shevardino Redoubt already on September, 5th.

My dice are the hell!

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11 years 11 months ago #1116 by Mark-McG
I'm reading the cavalry clashed on Sept 5th, and the Shevardino Redoubt was taken on the 6th.

Glory is fleeting, but obscurity is forever.
[img][/img]

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10 years 11 months ago #1590 by Michalxo
We have played 2 games of Shevardino redoubt and both games ended in easy French win 10-3 -4.
Both times attack from flank completely wiped out russians.

What is the tactics here for Russians? To at least score 7VP.
Winning seems impossible...

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7 years 9 months ago - 7 years 9 months ago #4831 by sharpe1812
Last edit: 7 years 9 months ago by sharpe1812. Reason: Duplicate Message

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7 years 9 months ago #4832 by sharpe1812
Hi Michalxo,

Thanks for sharing.

My first impression of the scenario is that the well positioned French forces liberally sprinkled with "skirmishers" and cavalry would have a cake walk.

The Russians can be a tough nut to crack. To maximize Russian victory points they have to advance and concentrate their right flank force;otherwise, they are subject to defeat in detail from Friant. Also, a French breakthrough here would allow them to get easy banners from exiting units. In the middle, the Russians can use their artillery combined with their infantry to hold the French at bay. The other key is for them to get their reserve cavalry to support their left flank. A well-timed, well-supported assault here can let them run the French right.

That said, this strategy is easier said then done against a careful French opponent who keeps his wings and advances well supported.

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7 years 9 months ago #4835 by sharpe1812
Hi,

With regards to Michalxo's concerns regarding this scenario, one change is probably a necessity: Change the "town" condition to read, either player may score 1 temporary majority banner for holding these 3 town hexes.

I am also experimenting with some Russian changes. These change the Ru Ln to 4-block units with -1 fire power either standing or moving. For a complete discussion of these changes read:
boardgamegeek.com/thread/1763664/my-take-fixing-weak-russians

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7 years 2 months ago #5100 by White Knight
Very fun map. The fighting starts immediately and never really lets up. French won but it was a very close thing.

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