Finals Match 2
Scenario:
#19: Meteor dodge (BD 16-0924)
Mark McG (Confederation) 21 points
Renaud (Commonwealth) 11 points
If match 1 was the clash of fighters, match 2 was the clash of the heavies. I opened with Scout to control the meteor entry area, placing it on the flank away from my heavy ships. This was wise as it turned out. My opening 1 move was moving up a centre Heavy Battleship which fired off a Proton torpedo at a DD, and got 3 hits out of 5, eliminating the DD. Fantastic (and lucky) opening move.
Next moves were around the planets, with Renaud taking up control. A clash of battleships on the right was short and bloody. Commonwealth BB used Phasers to get 2 hits on 5d, whilst the Confed BB used Super Phasers to get 3 hits on 3d. Ultimately the Confed BB would also be destroyed, for an equal exchange.
The meteors were starting to fly on the left, and I rolled up 2 meteors, on rows 9 & 10, which was directly in line with Renauds right flank. Both were fast moving, so hit before he could react. Lot of Red Alerts, and a few hits on that flank, but he surged onto the planet none the less, and eliminated a meteor shower. Unfortunately he overlooked the greater danger stacked under his ship, which went on to cause further damage. With vulnerability and chaos on that flank, the Confed Heavy BB warp attacked forwards , causing a DD to Warp escape. With the Confed BB amidst the enemy flank, meteors zooming around, Renaud attacked with his strike ships, encircling the BB. Out of 11 dice, he got 1 hit, with the BB ambushing a DD and destroying it.
Final moves were the BB heading to breakthough, and the coup de grace was a battle on the planet destroying a Heavy Fighter for the final points.
My 21 points was 14 in kills (1 BB, 2xDD, and a HFTR), plus 7 breakthrough
Renaud scored 2 meteor hits, 3 planet control, and 6 for the BB eliminated.
Much quicker game, 1.5 hours roughly. Some great games, and I hope you all enjoyed the tournament.
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