#26: Meteors & Planets (BD 18-0822)

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1 year 5 months ago - 1 year 3 days ago #203 by alecrespi
Historical Background
This sector of space is, and has always been,...

#26: Meteors & Planets (BD 18-0822)

Last edit: 1 year 3 days ago by alecrespi.

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1 year 5 months ago #208 by alecrespi
Scenario annotation by "Chas":
Meteors, no Asteroids. Even/Odd TF choice, Planet Control 4 Hex, 4 Hex.

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1 year 3 days ago #256 by Mark-McG
Crazy scenario with showers of meteors moving across the map, some slowly, some fast. With the planets setup as they are, they are in the most likely meteor path.

Confederacy was well advanced in collecting planetary VP using transport ships on a planet, but then lost 16VP as a meteor shower passed through. Critical juncture of the game, and the meteor storm resisted 3 attacks of 15 dice in total without a single blast hit. Very unlucky for the Confederates.

We played this with an alternative setup deployment option (Jump Points)
boardgamegeek.com/blogpost/159100/alternative-setup-jump-points
seemed to encourage small fleets, but in retrospect I we had too few fighters (and both had a carrier).

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1 year 3 days ago #257 by alecrespi
I really like your suggestion about "Alternative setup - Jump Points".
I added it to the Variant section.

www.commandsandcolors.net/redalert/the-g...tup-jump-points.html

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