027 Bloody Omaha

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4 years 3 months ago - 2 months 2 days ago #363 by alecrespi
Last edit: 2 months 2 days ago by alecrespi.

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3 years 3 months ago #717 by alecrespi
Replied by alecrespi on topic 027 Bloody Omaha
Posting here some comments found online.
www.boardgamegeek.com/geeklist/38275/tid...layer-comments-balan
  • During the first 2 turns being the Americans COMBINE fire against the Germans. You DO have more than enough firepower and -at least on turn one- you have the initiative so you fire first.
  • Move away from the beach asap. Sure you'll suffer casualties, but that's obvious. However, once you're off the beach the Germans can't shoot at you from the bunkers anymore, since units in bunkers can only target beach hexes (beach defenses operations card)
  • Don't put too many Germans on the left side of the board on the Cliffs. The only way off for them to relocate is through their own minefields!

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2 months 3 days ago #1471 by Dominatra
Replied by Dominatra on topic Bloody Omaha
We have been playing this game for many years now and this scenario keeps getting shelved/skipped because it is so imbalanced.  We have used a few in house rules to make it possible for the Germans to win.
As it sits, combined fire from turn one of the Americans pretty much wipes out most of the MGs so we implemented the "massive confusion" operations card and eliminated the naval bombardments for the Americans. We also set the starting initiative to the Germans. (I mean lets be real here, the Germans didnt wait to get shot at first)
This has resulted in a much improved scenario.  You can even take it one step further and change the German command point from a 2 to a 3.

Also the map has an issue right where the road meets the beach.  What is that hex terrain?  Is it level 1 or 2?  Looks to be half and half.  We have played it as Level 2 with a road cut through it, that way the beach is completely lined with level 2 cliffs and only this road lets units pass without using "scaling cliffs". If it is level 1 terrain, then units could also come up from the other tank trap location. I cannot find any clarification anywhere after all this time.

How are you all playing this scenario?  Played as is, (veteran players), its almost always a German loss. Not fun.
 
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2 months 1 day ago #1472 by Dominatra
Replied by Dominatra on topic 027 Bloody Omaha
Not sure what your trying to show here but remember that the Division 2 mortar cant set up on the lower half of the map. It must set up on 28A per the errata. Also the minefield between the maps isn't there per the errata.

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2 months 1 day ago #1473 by alecrespi
Replied by alecrespi on topic 027 Bloody Omaha
In the image you can find a hypothesis of deployment used to create the Vassal game module for online games.

Good observation, I had forgotten the limitation of the initial deployment.
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2 months 1 day ago #1475 by Dominatra
Replied by Dominatra on topic 027 Bloody Omaha
Yes, Ive read all these comments and I do respect my bud William but as a veteran player, its very hard to win as the Germans. Unless the Americans shake horrible, youre going to lose several MGs on the first 2 turns. Combine fire is just to OP on this one. Then its just punch up the road, take out the tank and its over. Adding "massive confusion" to the Americans and it becomes a game.

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