We have been playing this game for many years now and this scenario keeps getting shelved/skipped because it is so imbalanced. We have used a few in house rules to make it possible for the Germans to win.
As it sits, combined fire from turn one of the Americans pretty much wipes out most of the MGs so we implemented the "massive confusion" operations card and eliminated the naval bombardments for the Americans. We also set the starting initiative to the Germans. (I mean lets be real here, the Germans didnt wait to get shot at first)
This has resulted in a much improved scenario. You can even take it one step further and change the German command point from a 2 to a 3.
Also the map has an issue right where the road meets the beach. What is that hex terrain? Is it level 1 or 2? Looks to be half and half. We have played it as Level 2 with a road cut through it, that way the beach is completely lined with level 2 cliffs and only this road lets units pass without using "scaling cliffs". If it is level 1 terrain, then units could also come up from the other tank trap location. I cannot find any clarification anywhere after all this time.
How are you all playing this scenario? Played as is, (veteran players), its almost always a German loss. Not fun.